Anyone seen this on Ipd setting?

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It does say desktop mode on it - I do not find it in the 1.16.7 of SteamVR

I do not know how to run it in Desktop mode

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If you have fpsvr try the desktop window for it.

This link actually links to that topic. Didn’t realize earlier one only went to group. 🤦

https://m.facebook.com/groups/pimaxvr/permalink/1379782315723733/?refid=18&ref=share&ft=qid.6930028095801712476%3Amf_story_key.1379782315723733%3Agroup_id.267521596949816%3Atop_level_post_id.1379782315723733%3Atl_objid.1379782315723733%3Acontent_owner_id_new.654244094%3Apage_id.267521596949816%3Asrc.22%3Astory_location.6%3Astory_attachment_style.animated_image_autoplay%3Afilter.GroupStoriesByActivityEntQuery%3Atds_flgs.3%3Aott.AX88rrv1HVMJ4Q5B%3Apage_insights.%7B%22267521596949816%22%3A%7B%22page_id%22%3A267521596949816%2C%22page_id_type%22%3A%22group%22%2C%22actor_id%22%3A654244094%2C%22dm%22%3A%7B%22isShare%22%3A1%2C%22originalPostOwnerID%22%3A0%7D%2C%22psn%22%3A%22EntGroupMallPostCreationStory%22%2C%22post_context%22%3A%7B%22object_fbtype%22%3A657%2C%22publish_time%22%3A1613394083%2C%22story_name%22%3A%22EntGroupMallPostCreationStory%22%2C%22story_fbid%22%3A%5B1379782315723733%5D%7D%2C%22role%22%3A1%2C%22sl%22%3A6%7D%7D&tn=-R

Does it not influence the same setting that can be added to the stemvr.config file (IPD offset)? If nothing is defined there the 63 is the default and this is defined in a default config file.
If that is the case, the setting there does have an effect on the Vive, Index, but not on the Pimax headsets.
The issue described here was solved for me after installing PiTool 266 or 268, as the default is much closer to real IPD when dialing it in at the wheel and the rest can be tuned in by using the H-Offset in 0.1 steps now. For me I had to go minus to fix it (-0.4 both eyes for the 8KX and -0.5 for the 5k XR).
Some Headsets have a vertical screen alignment problems and if so, that should be fixed first as it creates eyestrain that cannot be fixed by any IPD change. I had to go -0.3 for the XR and -1.8! for the 8KX only for one eye.
There is a possibility I misunderstood the whole thing here :slight_smile:

Just tested it on my 8K X. It does make my eyes focus on the images easier when I set it to my actual IPD. Might be worth a try for people who just can’t get the IPD working.
Edit: Tried it on fpsvr setting and not by editing the ini.

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I am confused. You set the mechanical IPD on the 8k x, and you can change it in fpsVR?

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The post on Facebook suggests the ipd value in SteamVR seems to interfere somewhat with set ipd on the pimax. (If this is the casw it could be related to some folks having eyestrain)

So for example if you set the headset mechanical ipd to 66; use fpsvr to change SteamVR ipd base setting of 63 to 66. Hard for me to test as I have not had ipd issues causing strain.

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Ye i agree i dont have much issue with eyestrain. Maybe because i got used to it.

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Quite possibly or like me not ipd sensitive.

Great find. I too am not particularly sensitive but I did notice a slight improvement in depth perception. SVR had my IPD set to 63 as opposed to the 66.7 official so this is nice to have set right, now.
It appears SVR will hold the corrected setting once adjusted. :+1:

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Good to hear I will need to try it out as well. So it would seem pimax with svr was creating a conflict in rendered ipd.

@SweViver @arminelec @PimaxUSA @PimaxQuorra I would recommend seeing if the mechanical ipd value can be updated in Steamvr settinga so these values match up.

@john2910 @stixvr if you still have pimax headset this might help correct strain issue.

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Im gonna try this. Thanks for the tag!! After doing the “Extreme” IPD modification to the 8KX I was FINALLY able to have a crystal clear image, can actually see the pixels if I look close enough, however I still get straining on the eyes. Ill have to look into this!!

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Your quite welcome! If this works out well it might be unfortunate for those whom sold there headsets.

I mean I have tried just about every different “fix” for this eye strain issue, I really love the 8KX and liked the 8K and 5K+ too but had to sell due to the strain. I would think that Pimax would have done something to resolve this issue by now.

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If this does fix it for many it is quite likely pimax was unaware of SVR ipd creating a conflict in rendering ipd images.

Essentially for problem to be able to be resolved say in this case would need someone on the team also affected to be able to help identify causes.

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I have tried this too, and I have improved the 3D effect, by +3 (66mm), and that is not my real ipd, but I do not understand now the 3D effect is like in Cinema3D mode, I like it a lot, then I put my real ipd but I lost that 3d cinema effect… so I’m going to leave it like that for now even if it’s not my real ipd

“ipdOffset” : 0.0030000000260770321,

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Hi MKX,

If you can not solve the 3D problem,you can make a ticket for help in helpdesk.

Apple

It’s possible it could “reset” something for some people, but if I use fpsVR to put the IPD values to the extremes and restart SteamVR it does nothing, where I’d expect to be extremely cross-eyed or wide-eyed.

Thank you. Added to backlog.

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I just tried this and it definitely changes something because it gave me immediate eye strain. I adjusted it up to my IPD of 71 and did see an increased 3d effect but I also began to feel an almost immediate pain in my eyes. I set it back to the default and the pain went away. I may try it again and set it to something less than my actual IPD to see if I can get the increased 3d effect without the pain. I didn’t have an issue with eyestrain prior to trying this anyway, however I had noticed in some games that some game objects seemed slightly larger than I thought they should be, so I wondered if this might be able to correct that.

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