Hi guys, i have a few questions please.
1st, because for the past few years I have been into conceptualizing and put in practice some ideas for locomotion and hand controller, I have not been left with much free time for playing. Said that, my questions will definetly sound stupid for most of you.
I have been looking into achieving decoupling using arduino based hardware. I think we achieved decoupling but a few things puzzles me because of my lack of vr gaming.
We have been testing the decoupling feature in a game as fallout vr.
is there any game that would make more sense testing decoupling on?
with falloutvr, i am confused what is directing the direction of locomotion in regular conditions
is it common in every game that moving the joystick of the vr controller up , it does not always results in moving the avatar up/toward the same direction in game?
with our custom device, we can rotate the custom device and based on the angle this custom device forms compared to where the headset is pointing, the avatar locomotion is directed to where the custom device (worn at the hip) is pointing .
The joystick movement though like in a game as fallout vr is very confusing , because I experience what I explained in point 3)
Any feedback is appreciated. Thanks