The eye-tracking module was available at pimax booth and @SweViver posted a video of it.
As usual, quite exciting, even if we should always be careful with that kind of self-endorsement.
Like with mirror-screen on our monitor when we play in VR, I’m sure what we saw on the laptop was perfectly accurate to what SweViver saw in the headset (especially the timing at which the line of sight changed), but the sides were still looking quite shimmery / distracting.
Also, I suppose that the “works on all titles” is meant to say “as long as you have a Nvidia RTX cards” like for FFR (probably still using VRS tech).
Larger compatibility range of GPU, and maybe better gain would have to need a direct implementation from the devs/engines.
Still, quite excited for the moment (I know I better temper my excitement but it’s difficult for something which was waited for so long).