Okay, so as noticed by myself and several others. Sharpening filters make a huge difference to fidelity in VR. Equivalent to however much % super sampling (as noted down the page by Mirage. They work differently, both should still be used for the best effect). But it’s basically free performance wise, it’s like getting a graphics card upgrade! It’s a total no brainer to run it, and it is really low hanging fruit for improving image quality. Especially as VR is crying out for any kind of enhancement it can get.
The only problem is as it stands, it’s only possible in one or two engines/pieces of software.
So my feature request is this: can we develop Reshade postprocessing support (or equivalent) into Pitool or in the driver? Primarily for sharpening. But of course, we could then use all the other filters too.
This would be a great competitive edge over Index and Rift. And one that enthusiasts are already aware of/use quite extensively.
Pimax, I know you can be great at adding the smartest features to Pitool, like 120/144hz.