I’ll look into that. So far I’ve tried
Which disables distance culling altogether and it seems to have helped with most objects. I’ll have to do more testing. There is a slight performance loss with it disabled though. Like 75 to 90fps with slight jitters.
I suspect the reason why the more you expand the frustum culling FOV, the shorter the distance that objects get culled is, that the camera is looking through a triangle view. When you bendout that triangle, the FOV gets wider but the end of the triangle gets shorter. So that’s why I’m hoping another command or settings would disable distance culling outside of the camera’s view to some extent.