So, I reiterated my tests again with more attention and can conduct that:
- Piostol whip doesn’t crash the game entirely, but makes it unplayable.
The game plays normally for as long as you can get without being hit. As soon as you take a hit it’s a game over. Left eye instantly goes to black in Pimax. In a second the right eye goes black as well. The game keeps being properly rendered on screen. It doesn’t see reduction of FPS. My left monitor (I have 3) blinks with black - it does that whenever headset gets connected too. LED on top of pimax goes red while the left monitor is black. It becomes purple again (normal operating color) when my left screen turns on again. Visuals restore in HMD right after that. No changes in PiTool during this issue were observed (but it was on a display that was turning off… I don’t want to retest again!)
I insist that it’s a pimax issue, and I need this to be fixed. Reproducing in Pistol whip is super easy - just get a bullet in your face. This was happening to me on Pimax forever, and I can’t stream this game, which I have wanted to do for a long time using Pimax for it’s FOV. I even had my windows reinstalled before the New Year, and it was even happening on older install.
To do a fair test:
I’ve booted the same game in Quest 2 via Virtual desktop and managed to catch 4 bullets with my face in a single run. No issues with eyes.
- NMS seems to have had an update recently and it behaves differently now (or it was Steam VR switch to Beta I had to do to fix HL Alyx in Pimax?..). It just lags renreding 1 frame every 3-4 seconds while flying through space during the loading… Initially, until planets started showing up, it was running well. After lags started, once a minute it runs for 1 second smoothly to then start lagging again. When I was looking down or up I was seeing endles row of rendered per-eye frames going into fars. No such rows on left or right - just top or bottom… trippy. This was happening during glitchy loads with other games, but not to such extremes ever.
NMS was utilizing 3% of my GPU in task manager. GPU was loaded to 100%. I wasn’t able to play this game since I sold my 5k xr half a year ago, which I was using with the exact same settings I’ve tried on 8k+V now, and I even lowered supersampling.
During NMS run:
To do a fair test:
I’ve restarted Steam VR, double checked I don’t use any supersampling, and restarted the game. It still started lagging as soon as solar systems names started appearing and it was loading for ~5 boring laggy minutes, being unplayable after loading.
I also tested it with Quest 2, and with wireless streaming, and additional load on my videocard to compress the video it still was laggy, BUT not as bad as in Pimax - during star flight in loading it only occasionally was lagging, and I was even able to walk around and do some basic tasks. Frame time was terrible (I assume due to video streaming at max resolution), but it was SUPERIOR to crap I experienced in Pimax.
So to summ it up - no crashes in both games. No logs to share. Pimax behaves way worse in both games. Pistol whip bug is extremely easy to reproduce just by being hit. I didn’t manage to reproduce black eye in NMS, but in the past I could at least move around a bit before it was bugging out, and now I can’t do anything at all. No such issues on Quest, and both games are playable.
My PC isn’t crap, and I was able to play those games just fine half a year ago in 5k XR. It’s 8k+V having issues, but I’ve noticed such issues only in these 2 games. I absolutely need a debug session. I’ve spent 90 minutes just to get this info to this thread.
DXDIAG if someone needs it