I have great news guys! After having solved the culling/object popping issue here:
I’ve finally figured out how to solve Half Life Alyx rendering blood spatter, bullet holes, shadows and other things all weird in the right eye on wide FOV headsets.
The solution is to disable Multiview instancing by adding this into the Half Life Alyx launch options:
+vr_multiview_instancing 0
So the final line will look like this:
-console -vconsole +sc_no_cull 1 +vr_multiview_instancing 0 +vr_enable_volume_fog 0
Now I can enjoy a full field of view without any rendering issues and without parallel projection on the StarVR One! This also works for Pimax headsets.
There is a slight performance decrease however when you disable multiview instancing. You can optimize performance however by disabling volume fog and following the guide here:
I don’t own a Pimax headset so someone should test the performance difference between using my method vs parallel projection.
UPDATE: Get rid of shadow culling by adding
+vr_shadow_map_culling 0
You might have to re-enter the command in the console whenever you play a new map/save slot.
Fix volume fog by using
+volume_fog_enable_stereo 0
Instead of
+vr_enable_volume_fog 0