My Review Of The Pimax Sword Controllers! - A Serious Competitor To Index Controllers?

In this video I will be providing a thorough review of the Pimax Sword Controllers! Pimax is still working on the software side to get the finger tracking functioning. Are these a serious competitor to the Index controllers? Watch the video to find out!

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Your review is exactly as I suspected. I like everything about the controller design wise but “Trackpads gon’ be Trackpads” I guess.

Pretty much every game that uses a vive layout will need to be remapped to make the grip button make sense.

Most of your gripes with the trackpad are just the nature of trackpads though…they are inherently inaccurate for movement.

Too bad about the lack of joysticks and buttons.

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No surprise here as well. As I expected. Looking at your thumb joint angle, I see potential RST in the future for large hands. As one with some minor arthritis, this is one of my quibbles with t-pads, but even more important,the accuracy.
Even with Index many large handed players, like myself, use booster grips. Index, also, can be difficult for finding the right position on the stick and buttons when the grip is too small for us. When someone gets around to making boosters for Sword it will be of some help to those having “piano playing” finger spread. This isn’t going to make IFT any more accurate for large hands. With boosters, I still can’t align all fingers simultaneously on my ICs.

You can drop the “A Serious Competitor to Index?” question as it is moot. It still sticks vs t-pads as a consumer preference and the devices aren’t in that same category. Once all is finished it should be a good upgrade for wand users.

Indeed some like sticks and some like tpad and some would prefer a mix

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I surely loved the shout out for the event by Robert Picardo. To have The Dr. of Voyager fame and Dr. Woolsey from SG-1 shout it out is top notch. How did they swing that?

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So I was thinking about something that @PimaxUSA said about why they couldn’t do the joystick and buttons.

Something about it being difficult / impossible because of SteamVR not making it easy to implement or requiring a special driver and specific game support.

But when I noticed that the 12K standalone had cobtrollers with buttons and a joystick. He said it was no problem because it had SLAM tracking.

  1. What does the fack that it uses a difderent tracking system have to do with being able to add joystick support.

  2. What is SLAM tracking?

  3. Regarding needing a new driver to be written specifically for the sword with joysticks and buttons which would be similar to what Vive Cosmos did and had basically no gane support from devs.

But wont that be the exact same issue with the 12K quest style controllers as well?

I’m confused. Something isn’t adding up here.
:face_with_monocle:

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This is SLAM

But yeah it doesn’t change the controller mapping issue. Games would indeed need to either directly support these 12k SLAM controllers or like the HTC Cosmos controllers would need to map to be seen as another Steamvr game supported controller.(As you mentioned). So guessing there hoping to drum up DeV support prior to release fir steamvr games, pimax platform and standalone. As he mentioned Qualcomm working with them on controllers Qualcomm might have a workaround.

@DaN67 ? I think it was is one of the developers of the open knuckles driver that even has a method for mapping finger tracking for projects like openvr gloves.

:beers::wink::+1::sparkles:

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So what your saying is that the excuse we were given why the controllers were cancelled was just “spin” to buy them more time to figure it out by the time 12K is released?

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That is the question. But seems quite possible.

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Yeah it does change it as Qualcomm put a lot of effort into that.

What is “that”? SLAM? Button-Mapping/Remapping?

EDIT: Added Quotations.

So your using Qualcomm’s Driver for Steam. So is it doing like HTC Cosmos and emulating a Vive Wand for games that do not have native support for the Qualcomm SLAM Controllers Stick and such?

We know the Razer Hydra SteamVR driver is mapped to emulate Vive Wand trackpad with the joysticks.

Otherwise you need something like the driver @danwillm whom helped developed so it is seen as a Knuckles controller?

Has the Team looked into his opensource driver as it was confirmed no latency penalties and they have there own method for finger tracking translation.

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Don’t you just love those informative responses? :rofl:

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Yea , how does spatial tracking technique relate to button mapping.

Very vague…

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I ordered a full 8K set (downgraded to 5k+) for the kickstarter… I got a set of base stations and a dodgy BDSM studded sex suit for my 5k but no controllers… Are people getting theirs yet?

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