At the very first time i had this problem but since, it’s pretty ok for me.
I tested today Hellsplit for someone and the more i use the headset the more i am impressed by the FOV, I can tell you that i am really close to the sweet spot with my 59-60 IPD.
If i loose a little bit the headset i can see almost perfectly clear, no doubt that the sweet spot is really big.
Depends of the resolution set there is no stuttering, no reprojection, no dropped frame at all.
In my case, at 50% 3708x2788 per eye (StarVR One is 1,830 × 1,464 per eye) i got 3ms in Hellsplit and was perfect.
With my 100% that is 5240x3944 per eye i got 8ms but depends on scene have stuttering , but that was not so much noticeable.
With my 20% that is 2556x1924 per eye (more then the headset), i got 1-2 ms and absolutely no problem on every case.
For Steam Home there is culling, for The lab there is a very little on the right eye end but that is absolutely imperceptible if you look front of you.
For Pavlov and Superhot, absolutely no culling and smooth like others, the 90hz seems to me really good with this headset.
I do not want to use the headset so much because i want to sell it like brand new, but with good settings it seems pretty compatible with many games !
For sure it will be extremely hard to come back to “normal” FOV after that.
Like you said, i think the only really negative point is the resolution, the image is crystal clear, its ultra light, the resolution is fine for near object and it surely not a big problem with action game like hellsplit but this resolution make far view to be more blurred in comparison with high resolution headsets.
That said, sincerely the more i use the headset the more i think its not so far from the index in near vision, maybe because the FOV really looks good like it should be.