my cpu is an i5-8600k and was only able to hit the 75fps target with potato fov and 1.0 render scale in pitool and 100% ss in steamvr.
normal fov would probably work with planet quality low, but because i prioritized hitting planet quality HIGH with the better post processing and volumetric effects i made the trade off for the smallest fov. which obviously isnt ideal, but it’s sufferable in this game only because it doesnt destroy the immersion since your character would already be wearing a helmet with limited visibility.
for me this looks really good, very sharp and smooth but also very immersive with the necessary graphic options cranked up.
crossing my fingers when/if we get DLSS support on this one that we can go for normal fov all other settings the same.
ps. one thing i havent tried since the update is FFR , it didnt work before but often that has to do with parallel projection, now without pp maybe there are gains to be made with that
pps. FFR doesnt work, remains “inactive” on pitool while in the game so zero effect (not even the problem where it blurs the whole screen)