Noted that all my Oculus games have the cursed Low GPU utilization bug that used to persist for SteamVR games as well. This was defeated in an update to the software/firmware at one point and, but it looks like the same problem occurs for Oculus games too! There was mention that it was a frame-timing issue. Unlike the previous symptom, using the default button of EVGA or afterburner doesn’t light it up to 100% like before. Can anyone at Pimax look into this? Perhaps the same needed to be done to the Oculus runtime!
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