Played WoW in Desktop View. NONE of these are technically bugs, these are design issues.
-Screen is too small.
-Hand tracking interacts with GUI while attempting to play game. Motion controller sees my hand on the keyboard and attempts to assign ‘poses’ and interactions when none are intended.
-Hand tracking does not interact with the GUI in certain states.
Hand tracking causes too many issues: it MUST be disabled to play flat games.
This means that I either need to have a controller powered up or use the mouse in the gui, which means … I have to test this further, I had it set on controller so the mouse wasn’t able to do what I needed. I forgot about switching it…
Edit: hmmm, looks like setting the gui interface to mouse is no longer an option. The result of this is that, once I enable ‘mouse mode’ so that I can play my game, I can no longer interact with the gui without the controller. I have to have the controller to turn OFF mouse mode.
I don’t see an easy solution to this and I’d like to see more discussion on it (and get more of my own testing) before making any kind of recommendations.
At the moment, to play a flat game (for the first time), you need to:
-get the game ready: entering any login information etc is easier if you can see the keyboard,
-power up a controller,
-set the ‘UI Interaction’ to ‘VR Controllers’ (only needed if you’ve changed it),
-position the UI: mine is always to the side from having the headset on a stand when starting the computer (only way to avoid this is to have the headset on when booting up the system),
-switch to Desktop View,
-enable mouse mode,
-select your monitor (or 3pack),
-select full screen mode,
-set scale and distance,
-set controller down behind you so it isn’t distracting.
-Having to switch out of full screen mode to move the screen is a real pia. I need to be able to move the screen that I’m playing in where I need it. Re-Edit: scale and distance sliders are only usable after you have enabled ‘Full Screen’.
This is playable. I have to get my comfort mods going so I can set my ipd (5 minutes and I’m cross eyed!) and I need more control over my screen size, but this is usable. If I could see. (Sorry, still cross eyed from my testing.) The hand tracking is not needed, it’s just very handy. It would be nice to get full interaction from it but it’s not a requirement, imho.
Next I want to try Destiny2, full screen @ 4k. I also want to make a “playlist” of what needs to be done after I’ve got everything setup and I go from VR to a flat game. See what is remembered and what needs to be set again.
Edit: the playlist after restarting the computer remains mostly the same, with only setting the ‘UI interaction’ to ‘VR Controller’ being remembered. I’ve also added a couple of steps to the list.
Edit: Destiny2 is a nope. I could dumb down the settings but, as is, it’s a bit more than my computer can handle. Which is what I was expecting. WoW is a much less demanding game. I expect that I could put D2 on one of my other monitors at 1080 and be fine, if I wanted to.
Edit: almost forgot a known issue. Trying to place the screens with the controller as an old fart can be a bit difficult: I need more “smoothing” if possible without screwing up anyone else. My hands aren’t too bad, but they do jitter more than they did when I was younger. It’s kind of startling to see all those screens ‘jittering’ in space, lol! Being that big you just kind of assume that they have ‘weight’.
Edit: If you want a screenshot, someone needs to remind me how to do that again…
Edit: For what it’s worth, I use a software product from Stardock called CursorFX which modifies my mouse cursor, allowing me to use animated mouse cursors. I have had no issues with it and PE.
Edit: From experience: if you wear glasses and are having trouble setting your ipd, check your glasses ipd. If you wear bifocals, your glasses ipd can be pretty picky. I’ve found that I’ve mashed my glasses far enough into my face (normal wear, not hmd related) that my eyes are no longer sitting in the proper ipd placement of my bifocals. This makes setting my hmd ipd a bit problematic. The way I was able to tell was to do the same ‘testing’ in RL, while pushing my lenses together (wire frames) and it made the same difference. It should have made things worse, but, instead, it made things better. Note that this can be as tricky and subtle as trying to set the ipd in the hmd. I can fix this by going to my local optometrist and having my glasses adjusted. The nose pieces need to be re-bent properly. Of course, I’ll just mash them against my brow and bend them again, but hey, gotta keep life interesting!