Tried it. Not my game for the most part - very silly - but indeed, it is playable.
There is one trick though - set refresh rate to >90Hz. At 72Hz, there was some odd stuttering (obviously the game was not designed for that).
What is interesting is just how low the CPU and GPU requirements are for number of players and amount of graphics displayed. This was obviously made for the Quest, but on PCVR, can be pushed up to insane combinations of supersampling and refresh rate. Like >3x TotalSR at >120Hz would not be even half way to the point of needing any smart smoothing.
One thing I did not like so much was the lack of Push-To-Talk (like PavlovVR), or consequences for being heard by opposing players nearby (like Onward). This basically guaranteed there would always be at least one or two players on my own team with their microphone in - echo mode. And everyone just puts up with it.
Oh by the way, no Parallel Projections, and Foveated Rendering does not work.