I had the opportunity to meet with members of StarVR personally. At first I was mainly testing different face foams to help different faces and IPD’s. They have quite several sizes and they all provide difference on the image.
The thinnest really allows to get closer to the display and not see the peripheral borders. You can still make out the lower border by the nose and cheeks. But great. This is more for the higher IPD’s I suppose. For me the thicker foam did improve the sharpness of the image. Although not perfect due to my low IPD, made quite an improvement.
THE BIG CHANGE!
I tested their StarVR headset and notice “NO” Mura at all. Even on the StarVR home where I could see Mura, I could not see it on their unit, this made quite a difference. No longer I saw the static mesh when you move your head. Sure my eyes do not fit the perfect lens sweet spot but… this made quite better experience.
I had them test my ’ StarVR One’ unit and they were surprise to notice the Mura. They don’t know why i was seeing it. They were kind to offer lending me their unit, but I rather they send me a working one. They took my unit to study the matter and then return it back to me.
Moral of the story, if you purchased a StarVR One and did suffer from Mura even after with the display optimization, then is not that the unit is that way. Clearly something is not working correctly when deploying the Mura files via Compass. I suggest that you contact them and let them know if there is a fix for the Mura problem. It seem this could be a software issue and will likely solve it soon.
I will update you later on the matter.