StarVR One Unboxing & First Impressions (MRTV)

Sebastian is ok, glad you don’t see the borders. But many others will. You are the only lucky one that can’t so far. The FOV is great and is best in class.

But StarVR should fix this nonsense of not sending the proper calibration file to paying customers


Would you say the resolution is slightly lower or much lower than the Index? What’s the closest headset you would compare this to, resolution wise? Can you read details up close in Alyx, like on your gun?

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The StarVR PPI has got to be lower than even the Playstation VR. The StarVR is just 1830 x 1464 per eye spread across 210 degrees H.

The StarVR might literally be the lowest resolution VR headset on the market.

The old Oculus DK2 was 960 x 1080 per eye over 100 degrees H and this is 1830 x 1464 over 210 degrees H. Heck the DK2 actually has higher horizontal and vertical PPI than the StarVR.

That’s a big piece of bread with only a tiny amount of butter to cover it.


Human vision has 120 degrees binocular overlap. Older headsets like the Vive og have almost 100% binocular overlap. (extremely) wide FoV headsets like the StarVR have probably only about 50% overlap, so you’d need much less PPD for the same experience. Besides, StarVR developed their own panels, so 100% panel utilization is achieved. Pimax just buys existing panels, which generally will cause less panel utilization.

Can’t wait to try mine wednesday. I’m sure the resolution won’t be as good as the Index or the Pimaxes, but I’d be surprised if the resolution wouldn’t even match the PSVR.


I think he said it was a notch lower than vive pro in video.


The one I tried earlier this year the image was beautiful (colorful, very stable etc.) but the resolution was so low that I thought something was wrong.

I didn’t know what the actual per eye res was at the time (presumably it was a secret) but man it was low enough that obvious details on objects simply weren’t visible, that aspect was worse than almost all other headsets.


Take an O+ cut the res down by 30% then spread that across *double the screen area and that is effectively what it looks like.

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Honestly I don’t understand why they didn’t upgrade the panels after 2 years. It seems the easiest part of it all. Anyway, can’t wait to try it, will surely leave a review here


As the COO of Pimax, I don’t think you’re in a position for unbiased opinions since StarVR is a competitor to Pimax products. Even though their product is way more expensive.

Don’t worry though. I plan to keep my 8K-X pre-order because I’m looking forward to the 4K resolution.

If I decide to get the StarVR One, it’ll be in addition to the 8KX


I wasn’t under NDA when I tried it but I literally walked away thinking the device or demo was broken.

Actually I want them to do well, all VR companies need to do well. A $3,200 device that isn’t really compatible with SteamVR isn’t a competitor but has some very cool, very specific use cases. I think they can find a niche in simulations where resolution is not important.

Our space has all sorts of room for many headset types for many purposes. Right now the “holy grail” just isnt’ possible yet and perhaps won’t be for quite some time. But we all should work together to at least try to cumulatively get there.

PS: I could have written about the StarVR long ago but didn’t until others pointed out the same concerns. I didn’t want to negatively impact them.


That’s odd. Both MRTV and VoodooDE back then said it was by far the best VR they’d ever tried. Of course resolutions got better in the last 2 years, but I’d be disappointed if it was as bad as you say. Looking forward to mrtv’s review and trying it myself soon!


Don’t misunderstand me, I didn’t think it was “bad”, I thought the image was beautiful and the FOV amazing. The level of detail was very low (like Rift S or less) and for some reason the frame rate was low as well (probably because of the split design).

I imagine the perception of “fog” etc. in many cases is just it’s such a low resolution spread across such a large area.


Per my other post, I think @PimaxUSA’s conclusion’s on the resolution are valid. Such a larger FOV could easily amount to the ~40% decreased linear angular resolution needed to sink from what would be expected for a device with a vertical resolution equivalent to a 5k+, to something like a DK2.

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Does your math take into account the 16 million RGB subpixels in the StarVR and custom designed lenses?

Looking at Sebastian’s short through the lens video, the StarVR seems sharp in Half Life Alyx.

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Custom designed lenses, no. The subpixels, yes, of course.

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Keep in mind the StarVR also includes eye tracking which sharpens the image wherever the user gazes upon so that probably helps in terms of resolution.

Only up to a Total SR of about 4x. Beyond that, there ceases to be any perceptible difference in visual quality or readability. Just try cranking up render quality and supersampling as high as possible with something lightweight like Virtual Desktop.


Eye tracking does not “sharpen” the image where you look. DFR reduces the resolution where you aren’t looking. The area where you look is whatever you set the baseline to be. Now you can use the extra FPS to increase the overall baseline thought but with such an incredibly low resolution the StarVR probably doesn’t benefit from that.


I think that depends on the point of view.
Look at the VRSS. It really sharpens center area. Who knows if StarVR increase the resolution where you look?