Actually I want them to do well, all VR companies need to do well. A $3,200 device that isn’t really compatible with SteamVR isn’t a competitor but has some very cool, very specific use cases. I think they can find a niche in simulations where resolution is not important.
Our space has all sorts of room for many headset types for many purposes. Right now the “holy grail” just isnt’ possible yet and perhaps won’t be for quite some time. But we all should work together to at least try to cumulatively get there.
PS: I could have written about the StarVR long ago but didn’t until others pointed out the same concerns. I didn’t want to negatively impact them.