Steamvr Compositor issue (SteamVR 1.15+):/

So we need older steamvr version but I don’t know where to grab it.

Not sure - /me opted to just live with it for now, until Somebody Else™ takes care of it. :stuck_out_tongue:

So Assetto Corsa renders its menus to a SteamVR overlay, then, instead of along with the rest of the game? I guess they have their reasons, if that is the case…

I don’t know how to roll back either, but maybe somebody else will chime in… I am sure mirage has a choice word or two in store. :wink:

I shall write them a very sterny worded letter! :stuck_out_tongue_winking_eye:

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Some have downgraded steamvr version.

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buy 3090 so steamvr will estimate your performance accordingly :DDD, I got so many issues with steamvr yesterday & while was testing Odyssey+ got so many crashes lags & resolution issues, now I see that it can be the steam, however vive & index work flawlessly.

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do you have any source with older versions ?

I only found that many have issue with it : https://steamcommunity.com/app/250820/discussions/3/2970649384343476674/

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Not off hand. Had looked into it before and unless it has changed iirc was a pain to downgrade.

@mirage335 may have a guide as he is often grumbling about steamvr updates.

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found workaround in other similar thread please change gpuSpeed to 4000 or 5000 in steamvr.settings file and that brings back compositor resolution

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So this is solved now?

Also, this can happen if FFR is set.

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I would try what Yata posted above and report on it.

I guarantee that’s working in ACC , GpuSpeed 5000 gives me even sharper picture than before with the same fps ! Impreesive .

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I tried to roll back SteamVR with the help of information from the Steam community, but I couldn’t find a valid manifest ID and couldn’t do it to my ability.

The solution I am now examining is at the following link.

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Hello,

We suggest you to downgrade the SteamVR version, or try to log a ticket with Steam, to get the older version and try to run the headset again.
If the issue still occur, please let us know.
We have forwarded this issue to the technician, and asked them to try on the latest SteamVR version, to check the matter.

Sincerely.

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I remember there was a SteamVRCompositor value inside of my steamvr.settings file at one point that was set to 200%. It was negatively impacting my VR performance at the time and removing the line helped.

If I can remember the exact line, we can add it and set it to 100% or 200% to see if that fixes the blurry overlays

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Update: I found this tool that looks like it would fix the compositor:

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try make picture quality to 1.25

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Just read what I and others wrote - we have solution - GpuSpeed should be 5000 to get renderscale 1.5

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You can also set it manually in steamvr.settings (but it resets all the time), or let Pimax Experience do it for You.

All You have to do is change the value (set it to 5000) as @arminelec mentions here:

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Hi,

today I received the Steam VR 1.15 update and afterwards the steam overlay resolution (e.g. the steam vr overlay or the OVRdrop interface) are very low res. I’m using the settings from the Pimax Experience and even raised to GPU Speed to 15000 w/o affecting the overlay quality. Did anybody face the same issue and found a solution?

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Fixed render scale issue affecting Pimax and some other headsets (e.g. Quest2 via Virtual Desktop).

Maximum automatic render resolution is now additionally limited based on total dedicated gpu memory. This limit can be configured by headset manufacturers in their OpenVR hmd driver once the SDK is updated. In the meantime, users can override the automatic value in Settings if needed (e.g for Pimax 8KX).

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Last two posts were merged from this topic:

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