It would be nice if the controller model would show trigger presses and joystick movements etc. similar to how it is shown in SteamVR.
The animations are already existing in the models, but I need to understand how to call these.
There is so much that needs to be done manually in the SDK, because nothing is really implemented in the Pimax Unity SDK from start.
Working with SteamVR/Valve/Oculus SDK would be so much easier as all that (including button mappings, UI input handlers, animations, teleporting etc) is already implemented and ready to use.
Its a shame the SDK is not further developed since 2018.