Correct. You might leave it on if for example you were adjusting the Pimax for brightness and contrast and such but PT doesn’t need to run if your last setting (Steam games) are the same as for the game you are about to play. For that matter, once you launch SVR you can close PT if you want until you wish to make changes.
As far as crashes go, the sim would crash “if you looked at it side ways” in earlier builds but except for 1 lock up. this build has been fine so far for me. ymmv
That said. We all have different hardware, different cpu, (clocks and ocs) bios, ram (speed and amount) power supplies, gpus and their drivers, different OS configs and different software installed, etc. We are running a very beta Sim on VR hardware, many using different hmds and PT drivers/firmware (can’t remember the last Pitool that wasn’t beta) on the Steam platform which is always upgrading SVR on differing gpus always updating their drivers. Changes in SVR drivers or Pimax drivers or the gpu drivers an alone may upset the VR task they share in creating.
Given that and so much more, I suspect you shouldn’t blame Steam either. It’s a group effort.
I have computer gamed since before pong and from there to what we can do at home today…I am surprised it works as well as it does, given all the complexity and variation now. 