Good morning everybody
I once again like to highlight FFR not working reliably in some / a couple of games, i.e. my Truck Simulators or Elite Dangerous, at least, when played via SteamVR and with Parallel Projection enabled. When played with an older PE version via Oculus-mode and without PP, it worked. (Unfortunately I cannot play it this way, since command line parameters and launch of imported games in PE is broken for ver. 0.86.)
SteamVR Home itself, in contrast, works with FFR, and I even can adjust FFR level on-the-fly, I see the difference between the four possible options (off up to aggressive) right away.
Are there similar requirements as for NVidia’s VRSS, i.e. MSAA support by the game, or anything else?
I am really curious and cannot understand, why it doesn’t work properly.
Especially as I got the ATS to work one single time - 1x - with FFR one or two years ago with my former 2080 Ti, SteamVR and PP, and the performance gain was huge (50-60 FPS up to 80!). But since then: Absolutely no chance, no matter what settings I change (NVidia control panel, PiTool, in-game). I once again spent 1-2 hours yesterday fiddling around with different settings (level of AF, AA, Mapping, SuperSampling) - no success.
Thanks for some investigation and answer in advance