Luke Ross has a program that fixes problems in steamVR implementation in his mod by patching the PiTool. “RealFluid only works in conjunction with my mods, as it only implements the small portion of the fix that must run elevated. However, if you want to experiment with it in other games, just do this: run PiTool, start CP2077, then after RealFluid has patched the server quit out of CP2077 and run the other games. As you long as you don’t quit PiTool, the server will stay patched.”
He also identified and compensated/workarounds for glitches with Pitools implementation with Oculus.
I had previously found a way recently to run Elite Dangerous in Oculus mode - thus not requiring PP mode whicb should result in 30 % better performance, and couldn’t figure out why it was performing crappy. We can run games bypassing SteamVR by running them with the oculus library in a command line.
I suspect this is why the hack didnt work as it should and hope to make this work again. It’s complicated as bypassing the launcher in order to use it with oculus libraries required passing a server_token for login in through a command line and I’ll have to look it up again as to how to make it work.
Anyway, thought this was interesting enough to share as it relates to the “bugs” that Luke Ross reported to Pimax in December.
Hopefully Pimax gets native OpenXR support in the future and fixed whatever Luke discovered was wrong with their SteamVR implementations. All I know is, if I switch to steam VR with his Mod the FPS tanks, and looks awesome in Oculus mode…
What’s “wrong” with SteamVR implementation on Pimax?